“We haven’t changed anything about the way that the original game worked we’ve just added this as a convenience thing. Speaking of multiplayer - this is where the paid DLC comes into play - there are also a slab of "accelerants" you can purchase in the multiplayer that allow you to get skills immediately at the price of a "couple bucks." Isgreen notably points out that the game's original progression has not been altered in order to push players toward paid DLC. According to Isgreen, there's a free DLC download you can do right when you start the game that gives you a slab of skills and an arsenal case so you can jump right into multiplayer. The remaster will also be ushering in DLC, both free and paid. What this basically does, is allow people to experience the story of Phantom Dust without fretting over the gameplay. If you skip, you can still get the rewards, however, you will miss out on some achievements. Isgreen also reveals that the team has made changes to Phantom Dust's single-player story progression, specifically the first few hours of the game - which previously stopped players from directly getting involved with the game's core and unique deck-building mechanic - have been altered.Īccording to Isgreen, if you fail three times on any mission while playing the campaign, you can skip it. ![]() we didn’t actually know what we were gonna be able to do because we didn’t have the source." This is one of the reasons why, when we started talking about Phantom Dust and people were like ‘What’s the resolution of the game? Is it 16:9? Is it 4:3?’ the reason was. So everything that we’ve been able to do in this version of Phantom Dust has been through reverse-engineering the binaries, and actually hacking and cracking the code back open again in order to make the improvements and changes that we have. “The biggest challenge that we faced in bringing Phantom Dust back was when we recovered the archives from Japan for the original project, there was no final source code. Isgreen continues by stating that the reason last year's announcement was so light on details, is because the team simply didn't know what it could and couldn't pull off. So we’ve been able to actually take full advantage of whatever you’re playing on and render Phantom Dust correctly at that resolution.” “So basically, if you put it in a window, the resolution will be the window size. It might not look that pretty, but alas, native resolution. If you play the game on PC with a 4K resolution, the game will render its assets at 4K. What this gibberish means, is that if you're playing on Xbox One, the game will run at 1080p, like your other Xbox One games. While the developers can't easily change something so deeply engraved in the original game, an option has been added to the pause menu that will "open a web page with a complete list of who you should talk to at any point in the game to get your next mission.Fast-forward again, to today, and Microsoft has revealed a substantial slab of details about the game, as well as provided some first gameplay footage (via Polygon).Īccording to Adam Isgreen, creative director for Microsoft Studios, the biggest thing for the remaster is moving the game from 16:9 and to native resolution. Players have found it hard to know who to see and when regarding missions. The troublesome NPC mission system has also had a minor quality of life improvement. ![]() Microsoft hopes players will use this positively to "lead by example and give tips and share strategies." There is another welcome addition for fans of the game's multiplayer - in-game voice chat. For those who find themselves wishing they had a different skill, they can always trade with their friends or other players via Phantom Dust's trading system. In addition to being earnable as daily rewards, the skills will also be added to an expansion pack for US$4.99 that will grant instant access to three copies of all 74 skills. That's about 11 weeks to get all the skills from reward bonuses alone, not counting those received every 30 matches.
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